mindlord
Notices Two Things
So... he says to himself, "Why is it that all these modern space sims miss the mark for me? What with their hi-resolution terrain maps, flashy atmosphere shaders, and galactic battles with thousands of ships...". He ponders to himself, "Self... what if someone made a retro-remake of the Starflight game that didn't exist around 1995?"... "What would a retro-remake of a Starflight game look like if such a game existed around 1995?", he asks?"
Something a little bit like this?
Now... don't get too excited yet. All it does so far is populate a galaxy with 50000 stars, lets you fly between them, orbit the exquisitely unique planets and admire their chunky fractally generated surfaces. Oh, and use Festival to have the ships' computer talk to you in soothing monotone.
Not done yet -
* any sort of interaction with the menu system, maneuver only, so far.
* any sort of landing on the planet
* any sort of tracking of fuel consumption or any other game related variables
Not going to happen -
* any sort of physics relating to reality
* any sort of bull to distract from the exploring, alien trading
* any sort of combat that requires more than pressing FIRE! and running for your life.
More to come...
Something a little bit like this?
Now... don't get too excited yet. All it does so far is populate a galaxy with 50000 stars, lets you fly between them, orbit the exquisitely unique planets and admire their chunky fractally generated surfaces. Oh, and use Festival to have the ships' computer talk to you in soothing monotone.
Not done yet -
* any sort of interaction with the menu system, maneuver only, so far.
* any sort of landing on the planet
* any sort of tracking of fuel consumption or any other game related variables
Not going to happen -
* any sort of physics relating to reality
* any sort of bull to distract from the exploring, alien trading
* any sort of combat that requires more than pressing FIRE! and running for your life.
More to come...