Epicenter
Well-Known Member
I and the team I belong to have been building a 3D First-person shooter based on the Quake engine for PC for some time now, and upon hearing of Quake's planned port to the Gp2x on the official site, we've been working on adapting things to fit the scale of this new development platform. Things are going nicely, we think it could very well become 'the' Quake-based title for the platform. But we've run into some real confusion as to just how complete the Quake engine for the Gp2x is.
It's clearly a direct x86-to-ARM9 port of the Linux SDL Quake engine made public years back unless I've missed my mark, and it's being ported by an individual on these forums, rather than by the Gp2x OS dev/testing team. Is this the case? I also read sound is NOT functioning yet. Is this intended to be fixed, or will someone else have to pick up the port first before this will happen?
Is there any basis in fact to my suspicions, or plans thereof, for the GP2x OS Dev team to pick up the SDL Quake port and work with it? There has been a good deal of hype on the site promoting Quake as THE 3d development base of choice, and a major reason to buy the console, so it's rather important we know how far along it is, and what sort of first party support will be put behind it, if any.
If anyone can lend me some information on these questions, I'd greatly appreciate it, and we look forward to bringing the GP2x community some great things in the near future.
- Deven "Epicenter" Gallo
Armor of Acheron 2G Programmer
It's clearly a direct x86-to-ARM9 port of the Linux SDL Quake engine made public years back unless I've missed my mark, and it's being ported by an individual on these forums, rather than by the Gp2x OS dev/testing team. Is this the case? I also read sound is NOT functioning yet. Is this intended to be fixed, or will someone else have to pick up the port first before this will happen?
Is there any basis in fact to my suspicions, or plans thereof, for the GP2x OS Dev team to pick up the SDL Quake port and work with it? There has been a good deal of hype on the site promoting Quake as THE 3d development base of choice, and a major reason to buy the console, so it's rather important we know how far along it is, and what sort of first party support will be put behind it, if any.
If anyone can lend me some information on these questions, I'd greatly appreciate it, and we look forward to bringing the GP2x community some great things in the near future.
- Deven "Epicenter" Gallo
Armor of Acheron 2G Programmer