Lethe
Thew away PSP for a DS! WOOT
i tried to use a gif image for my windups background but it just shows up as a blur or a negative? what is this gp32 palette format i've been hearing about?
That image contains the "standard" 256 color GP32 palette.
wtf! gay.ColinR posted on May 3 2004 at 04:54 PM said:That image contains the "standard" 256 color GP32 palette.
...and boy, does it suck! I was going to do a gMame icon, but I shan't bother now. I knocked together a quick Gamepark spiral with "Mame" slapped across it. Tried to work with that palette and it just looks a mess.
No I don't think it's crap at all I'm just slightly irrated at the possibilty of my icons not working, please can you tell me.Daz_Genetic posted on May 3 2004 at 07:49 PM said:The default palette is not crap. If you know anything about programming, you will realise that the GP32 default palette is actually a color look up table. It's layed out that way so that 24bit/16bit colors can be convereted into a palette index on the fly.
The thing is, the palette is able to be changed, and also there is a very nice 16bit mode. A program like Windups should definatly be using 16bit as there is no real benefit for using 8bit when speed is really not a major consideration. I am exclusively using 16bit color, and although its slower to manipulate than 8bit, it's not significantly slower.