What emus?


if you made an emulator for the pandora that didn't use an existing project I think it would be the first for the pandora... is there any out there that aren't just ports of existing projects?


I understand a lot of pandora specific code has been added to all the emulators in use but they all started as ports from other systems


what I would like to see but I'm sure will positively never happen is something like zsnes but for arm written entirely in arm & neon assembly... something like N64 would be cool :D


exophase... i'm looking twoards you ;)
 
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OK, not to be mean, but I started this topic to find the answer to a question of mine, not to be scolded about my minimal knowledge in software dev.
 
they/we are not scolding ya... just welcoming you, you seem like an interesting addition to the community...


I would really lean on some of the experience here, most of the people posting are seasoned coders/porters (except for me, i'm pretty novice)


but they're the people that will be lending a hand if you hit a brick wall in your endevors
 
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OK, not to be mean, but I started this topic to find the answer to a question of mine, not to be scolded about my minimal knowledge in software dev.
As ANDROID notes, it's not scolding. It's important to temper expectations, as some of your posts are coming across as containing misconceptions which imply that some of the things you're aiming to do are easy or basic, when they aren't (I know that I could never get my head around it, as I just don't have the mindset for coding, no matter how hard I try; That said, I do try to understand as much as I can, since I do still find it interesting to read about :p ).


You've got obvious potential and enthusiasm, and nobody wants to see it wasted by you potentially getting burned out and discouraged by expecting something to be easy when it isn't. You may perhaps be too young to know this, but, like an eternal cycle, many of us have seen it many times before, in many places before! ;)
 
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Didn't readf whole thread but..


2600 is actually a more challenging emu to write than many other early systems; the lack of a framebuffer means you're emulating the CPU timings very carefully to get the rendering right, whereas most systems are much more forgiving about getting the timings correct.


It is a classy machine and pretty fun to hack around with, so its still worth doing.. but just so you know, its not a walk in the park ;) (course, if you're using someone elses already well worn CPU emulator, you're 3/4 of the way done and needn't worry.)


(been there, done that :)


jeff
 
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