trabitboy
Still Fresh
- Joined
- Oct 24, 2008
- Messages
- 38
Hi,
I've been doing 2D gl
for 2 years to port easily my game projects once I get my real pandora
so I've been working 800 X 480 32bpp ,
blitting a lot of 2d quads ( textured )
however I began developping on a netbook recently ( commuting ... ),
and I realised that netbooks can't push that many surfaces!
frame rate is very sluggish on an intel chipset.
so , since I have no idea of the performance of the hardware before receiving it,
I was wondering if someone has attempted to do a 32 bit 640 480 game on the pandora,
and how smooth it runs ? ( or even a demo )
EDIT: using gl es
I've been doing 2D gl
for 2 years to port easily my game projects once I get my real pandora
so I've been working 800 X 480 32bpp ,
blitting a lot of 2d quads ( textured )
however I began developping on a netbook recently ( commuting ... ),
and I realised that netbooks can't push that many surfaces!
frame rate is very sluggish on an intel chipset.
so , since I have no idea of the performance of the hardware before receiving it,
I was wondering if someone has attempted to do a 32 bit 640 480 game on the pandora,
and how smooth it runs ? ( or even a demo )
EDIT: using gl es