_tyrell_
Member
Something sprang to my mind the other day ... dunno if it's a good idea or not but here it is anyway. Do you remember "Amos" on the Amiga ? It was a kind of basic, with powerful graphics and sound instructions. It was interpreted (in its first version at least) and later came with a compiler.
What I've done here is a very simple "basic" interpreter and I intend to port it to the gp32. It would use sdl, sprite functions, mod playing functions, gif/jpeg functions, all that could be useful to the making of games or "multimedia" apps. The compiler would exist on the windows platform but could be easily ported to *nix as well (writte in c). You would compile a basic program, and the output file would be a ".prg" file usable on the gp32 thanks to the interpreter.
This could be useful and fun, especially for those who don't want to mess with a SDK (gcc/ads), wouldn't want to learn c, or would like to easily and quickly make apps/games.
Bad idea, good idea ??
Feedback welcome
_tyrell_
What I've done here is a very simple "basic" interpreter and I intend to port it to the gp32. It would use sdl, sprite functions, mod playing functions, gif/jpeg functions, all that could be useful to the making of games or "multimedia" apps. The compiler would exist on the windows platform but could be easily ported to *nix as well (writte in c). You would compile a basic program, and the output file would be a ".prg" file usable on the gp32 thanks to the interpreter.
This could be useful and fun, especially for those who don't want to mess with a SDK (gcc/ads), wouldn't want to learn c, or would like to easily and quickly make apps/games.
Bad idea, good idea ??
Feedback welcome
_tyrell_