Caine
Hardcore Member
Yes true, but the point is not how the codec is supported, but that it is supported by default. If it is a user installed plugin, then effectively, the majority if windows users will not be able to play WebM video.Aninhumer said:Personally I've always thought this is the way it should be done.
I don't understand the rush to embed multiple decoders into every single application that needs to play video.
Every OS has a perfectly good multimedia backend (Directshow/Gstreamer/Quicktime?), just use that.
If either Microsoft forces the codec to be installed or Google provided Youtube via WebM only, then we will be fine.
If WebM turns out to be patent free, then the HTML 5 spec should force support for WebM.
The alternative is that IE and Safari users are only guaranteed to be able to play H264, Opera and Mozilla users WebM and Chrome users both.
This forces all video content to be provided in two encodings.
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