Warzone 2100 Port - Help Wanted


Gurumeditation

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Joined
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Hello Pandora-Fans,

today I wrote with pickle (everbody should now him) and asked him, if he could port
the realtime-strategy-game Warzone 2100 for the Pandora.

He seemed to be really interested, because he knows this game from earlier times. But he has no time to port it.
So i search talentet coder to do this job. The difficulty think is, to converse the OpenGL 1.x version from Warzone
into the "OpenGL ES 1.x" version. This part will be consume the most time by this port.

Everyone who is interested port this jewel for the Pandora, is constrained to contact me via ICQ, PM or eMail.

ICQ: 201429910
eMail: gurumed_ost@web.de


Who does not know what Warzone is, should look at this websites:

http://wz2100.net/
http://worldforceclan.com/warzone2100/
http://www.youtube.com/watch?v=ipF0B54bais
 
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If when this gets ported, how do you plan to control the game ?
A game like this requires the mouse to be playable.
I think the only way is the touchscreen.
I used to play Warfare Incorporated on my Treo 650 and all i used was the touchscreen and it was very playable.

http://en.wikipedia.org/wiki/Warfare_Incorporated
Yes the touchscreenfunction is the best way to play warzone on the pandora. So the controlling will be not the problem by this port. =)

Hi Gurumeditation,
does Warzone 2100 use GL call list ?
Maybe, i cant say it, but this game use OpenGL.


Shouldn't this be in port request instead?
It sounds more like: "Someone do it" instead of "Help wanted"
This game is included in the port request list (pandora-wiki) and i would be glad about a port for the pandora.
It would be sad, when nobody port this famous game.

Yesterday a 20 years old german coder wrote me a mail and wants to help.
I am not a coder but i have my dreams ^_^
 
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So the Pandora is released and now it will be a good idea to port Warzone 2100, now ^____^

So who will port it ? *G*


SourceCodes we find here http://wz2100.net/
 
I live in hope. This is a God amongst RTSes. Unfortunately, I haven't yet the skills to compile even the oscilloscope demo from the SDL_AudioIn library.
 
I might do it if nobody else does, I just don't want to commit to something which I haven't really done before.
 
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