Is
this the same?
I'm not a programmer, but still interested in the different technologies
voxel is kind of misused in this context. here's a more relevant wikipedia page:
http://en.wikipedia.org/wiki/Heightfield
here's another minimal heightfield tutorial:
http://www.flipcode.com/articles/voxelland_part02.shtml
a couple talking points:
- a full voxel engine would allow for any object to be rendered in 3d. a heightmap, though, is much more feasible for real-time rendering, especially on the gp2x.
- there's obviously different ways to do it, and a compromise has to be made between speed and quality. for instance, how do you light it? just make taller "voxels" lighter than lower ones? that's usually done. also you can use an image map, which gives you some more possibilities. or you could even calculate the average normal of, say, a 5x5 grid and light it based on that.