I hear that, Neomorpheus.
I'd like to see Mame done. Sure Mame's 20 meg big, but I don't exactly want to play Area 51 with it's Gig sized hard disk emulated, just the trully old stuff. Donkey Kong, Pacman, Mr Do!, Galaga, Asteroids, Defender, Battlezone and erm... Raiden
(okay, maybe Raiden's pushing it!).
Oh, and moz, I have eleven legal roms. They're not as difficult to get hold of as you might think.
The custom chips (coppers) in the Amiga will mean that it will never be emulated successfully on GP32. The reason the ST works is because it's just the cpu and sound chips to worry about.
And the reason the Amiga games look and perform the same as many of their ST counterparts was because they were ports. Spend 3 months writing a game for the ST. Spend one day porting it over to the Amiga without putting ANY optimizations in for the superior hardware and double your potential customer base for exponentially less work.