I have an additional idea...
What about storing in the ram all sprite data however at lower resolution (so it could fit)? Then there wouldn't be stalls and a higher resolution images could be loaded on demand.
There is also a VideoProcessor in the GP2x. Perhaps sprite data could be compressed to jpg and decompressed in realtime by VP?
What about storing in the ram all sprite data however at lower resolution (so it could fit)? Then there wouldn't be stalls and a higher resolution images could be loaded on demand.
There is also a VideoProcessor in the GP2x. Perhaps sprite data could be compressed to jpg and decompressed in realtime by VP?