*Note: sorry for the long post. For the tl;dr crowd, you can leave now!*
**Note also: I'm not sure if this is the right forum as it's not really a question about programming --- if it's the wrong place, I apologise**
Hello chaps, I'm k3nn. I've had my '2x for a long time now, and have been lurking on the boards, taking advantage of all the awesome programs you guys have been making --- thanks, guys!
However, I have a great desire to make a game of my own, based on the Fabled Lands series of adventure gamebooks (http://en.wikipedia.org/wiki/Fabled_Lands). For those of you who can't be bothered reading the link, the Fabled Lands series was a set of open-ended gamebooks, in which you had a huge world to explore with dozens of quests, oodles of items, etc. etc.. In all there were 6 books made, with about 700 locations each. PDFs of the books are now available for free download at http://groups.yahoo.com/group/fabled_lands.
My dream is to turn the books into a text-based RPG. I think it would function extremely well on the gp2x --- everything is essentially menu-based, making control rather simple. It would provide a massive RPG, which would be more or less impossible to finish - the scope of the Fabled Lands world is such that it would take a very, very long time to complete.
My problem is implementation. My programming skills are limited to basic Java. I *think* the '2x can run Java programs; the runtime described at http://www.gp32x.de/board/index.php?showtopic=33184 makes me think so anyway... While I know enough to code the game with console input/output, I know I would need to program a graphical interface in SDL to make the game properly playable on the gp2x. I most certainly lack the skill to do this.
On the graphical side of things I don't need too much --- essentially just a main menu, inventory screen, and a main screen which displays a description and presents the user with a menu to choose their course of action.
If you've read this far, maybe you can answer my questions
a.) Is this program actually viable? That is, would a text-based RPG on the gp2x be possible to program and implement using Java? I don't know any other languages and would likely take a long time to learn them --- I know Java only because I've been studying it at Uni.
b.) Assuming the answer to (a) is yes, how hard would it be to create an SDL frontend for my program? I've tried looking at the SDL docs, but I find it all hard to understand --- especially for text output.
c.) Is anyone willing to help me out in creating such a frontend? I'm willing to code everything else, it's just that making graphical things scares me.
For those who took the time to read this, thanks! Creating an easy-to-use way to play these books has been an ambition of mine for years now, and I'm hoping the GP2X will make it possible. If not, I understand, and will stick to making console versions to play when I'm on my PC rather than on the move.
~k3nn
**Note also: I'm not sure if this is the right forum as it's not really a question about programming --- if it's the wrong place, I apologise**
Hello chaps, I'm k3nn. I've had my '2x for a long time now, and have been lurking on the boards, taking advantage of all the awesome programs you guys have been making --- thanks, guys!
However, I have a great desire to make a game of my own, based on the Fabled Lands series of adventure gamebooks (http://en.wikipedia.org/wiki/Fabled_Lands). For those of you who can't be bothered reading the link, the Fabled Lands series was a set of open-ended gamebooks, in which you had a huge world to explore with dozens of quests, oodles of items, etc. etc.. In all there were 6 books made, with about 700 locations each. PDFs of the books are now available for free download at http://groups.yahoo.com/group/fabled_lands.
My dream is to turn the books into a text-based RPG. I think it would function extremely well on the gp2x --- everything is essentially menu-based, making control rather simple. It would provide a massive RPG, which would be more or less impossible to finish - the scope of the Fabled Lands world is such that it would take a very, very long time to complete.
My problem is implementation. My programming skills are limited to basic Java. I *think* the '2x can run Java programs; the runtime described at http://www.gp32x.de/board/index.php?showtopic=33184 makes me think so anyway... While I know enough to code the game with console input/output, I know I would need to program a graphical interface in SDL to make the game properly playable on the gp2x. I most certainly lack the skill to do this.
On the graphical side of things I don't need too much --- essentially just a main menu, inventory screen, and a main screen which displays a description and presents the user with a menu to choose their course of action.
If you've read this far, maybe you can answer my questions
a.) Is this program actually viable? That is, would a text-based RPG on the gp2x be possible to program and implement using Java? I don't know any other languages and would likely take a long time to learn them --- I know Java only because I've been studying it at Uni.
b.) Assuming the answer to (a) is yes, how hard would it be to create an SDL frontend for my program? I've tried looking at the SDL docs, but I find it all hard to understand --- especially for text output.
c.) Is anyone willing to help me out in creating such a frontend? I'm willing to code everything else, it's just that making graphical things scares me.
For those who took the time to read this, thanks! Creating an easy-to-use way to play these books has been an ambition of mine for years now, and I'm hoping the GP2X will make it possible. If not, I understand, and will stick to making console versions to play when I'm on my PC rather than on the move.
~k3nn
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