schnitzelboy said:
well, no-not to a vga or dvi monitor, but u can use an s-video connector to hook it up to a high-def tv if you'd like!!
This actually begs a few very good questions, now that I think on it. Standard definition North American television is 640x480 of visible space. The actual transmission is 520 lines high, with wide screen sources, such as DVDs, capable of transmitting 720 pixel wide lines with 704 visible. PAL has 625 lines, only 576 of which are visible. I'm not certain about the widths, but I imagine PAL has two different standard widths as well.
"S-video" is just a medium for carrying these standards. So what's the output actually going to be? If we have a 4:3 NTSC screen, can we select 640x480, and the chip will naturally center everything to fit? Or if it tries to output to TV, will it lose the edges because the visible resolution is smaller than the carrier resolution? And if we have a 16:9 TV, can we then also select wide screen to increase the width to 704 pixels? Or must the screen be stretched/letterboxed? Lucky Europeans get an extra 100 pixels horizontal. Which asks the final question: if an application requests a fullscreen 640x480 display, this would fill an NTSC screen perfectly, but if the user is European will the chip automatically letterbox it with 48 empty lines above and below the image, or will it stretch to fit the 576 (or even worse, 625) lines of the PAL television. And vice versa: a european developer makes an app for TV out to PAL at 576 lines, played on an NTSC screen.... where do the extra lines go?
actually, ntsc standard is 720x486 visible (the extra lines up to 525 are broadcast related stuff), and svideo is 700x486 visible, tho the aspect ratio of both is 4:3...
bear in mind that this is analog, not digital, and while tv's have a set number of vertical refresh lines, the horizontal refresh is flexible, data may be lost, and these are transmission maximums only, and svideo can probably simply transmit at 640 horizontal rez anyway.
the issue tho is still the vertical lines, and framerate.
pal has a lower framerate - 50i versus 60i (which in the computer world is equivalent to 25p versus 30p, so no, running a game at over 30fps through an svideo signal wont make a difference).
in my opinion, possible issues with resolution differences are outweighed by the possible issues with framerate differences...