Mudi
You're pushing your luck little man
Hi all, yes this is announced in the other thread but I want more contributions to this project if possible...
I've set up an unofficial SVN repo for SquidgeSNES at http://svn.mudiweb.com/ssnes. It allows anonymous read access and passworded write access.
I'd like to keep the code usable as much of the time as possible, so here's the rules for writing to the SVN... Anyone who has worked on SquidgeSNES before can of course have a password by sending me a PM. Others can send me a patch (or just tell me what to change) at mudi@mudiweb.com, you'll probably get a password if you submit a couple good patches.
Things to do: Graphics optimizations are probably the most important things to do, ideally replace it with ASM code but there are probably optimizations to do to the C code.
I've set up an unofficial SVN repo for SquidgeSNES at http://svn.mudiweb.com/ssnes. It allows anonymous read access and passworded write access.
I'd like to keep the code usable as much of the time as possible, so here's the rules for writing to the SVN... Anyone who has worked on SquidgeSNES before can of course have a password by sending me a PM. Others can send me a patch (or just tell me what to change) at mudi@mudiweb.com, you'll probably get a password if you submit a couple good patches.
Things to do: Graphics optimizations are probably the most important things to do, ideally replace it with ASM code but there are probably optimizations to do to the C code.