Trackballs


Cyclops

Active Member
Joined
May 26, 2003
Messages
950
I'm playing this on a really poor intergrated graphics chip (intel extreme II), and my gods does this game look and play the business.

http://trackballs.sourceforge.net/

I can't stop playing it. I never expect to see it on the GP2X but what a game.

I know there is quite a lot of good open source games but this one really caught my attention.
 
I'm playing this on a really poor intergrated graphics chip (intel extreme II), and my gods does this game look and play the business.

http://trackballs.sourceforge.net/

I can't stop playing it. I never expect to see it on the GP2X but what a game.

I know there is quite a lot of good open source games but this one really caught my attention.

Yup, that's inspired by the classic Marble Madness, originally an Atari arcade game and later ported to many systems. http://www.bodenstaendig.de/marble/history.htm

There's a great version of it on the Megadrive/Genesis that I play on my GP32/DrMD, and there are several variations on the theme such as Spindizzy and Bobby Bearing.

Trackballs does use SDL, and a library called Guile, and the use of 3D would likely make it unplayable on GP32/GP2X even if it was ported. Quite possibly there is a clone of the original Marble Madness that could be ported, as that is still a very playable game.
 
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I'm playing this on a really poor intergrated graphics chip (intel extreme II), and my gods does this game look and play the business.

http://trackballs.sourceforge.net/

I can't stop playing it. I never expect to see it on the GP2X but what a game.

I know there is quite a lot of good open source games but this one really caught my attention.

Yup, that's inspired by the classic Marble Madness, originally an Atari arcade game and later ported to many systems. http://www.bodenstaendig.de/marble/history.htm

There's a great version of it on the Megadrive/Genesis that I play on my GP32/DrMD, and there are several variations on the theme such as Spindizzy and Bobby Bearing.

Trackballs does use SDL, and a library called Guile, and the use of 3D would likely make it unplayable on GP32/GP2X even if it was ported. Quite possibly there is a clone of the original Marble Madness that could be ported, as that is still a very playable game.
Oh come on,
Just because the GP2x has no dedicated 3d hardware doesn't mean it can't do 3d. Take a look at the DS for example... no 3d hardware there...
 
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I'm playing this on a really poor intergrated graphics chip (intel extreme II), and my gods does this game look and play the business.

http://trackballs.sourceforge.net/

I can't stop playing it. I never expect to see it on the GP2X but what a game.

I know there is quite a lot of good open source games but this one really caught my attention.

Yup, that's inspired by the classic Marble Madness, originally an Atari arcade game and later ported to many systems. http://www.bodenstaendig.de/marble/history.htm

There's a great version of it on the Megadrive/Genesis that I play on my GP32/DrMD, and there are several variations on the theme such as Spindizzy and Bobby Bearing.

Trackballs does use SDL, and a library called Guile, and the use of 3D would likely make it unplayable on GP32/GP2X even if it was ported. Quite possibly there is a clone of the original Marble Madness that could be ported, as that is still a very playable game.
Oh come on,
Just because the GP2x has no dedicated 3d hardware doesn't mean it can't do 3d. Take a look at the DS for example... no 3d hardware there...

The site clearly states that without OpenGL Trackballs won't perform very well, it has also been clearly stated that ports requiring OpenGL will not perform very well.

No need to turn a simple response into a flame thread is there?
 
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Oh come on,
Just because the GP2x has no dedicated 3d hardware doesn't mean it can't do 3d. Take a look at the DS for example... no 3d hardware there...

The DS has no 3D hardware, sure, but people do say it has floating point hardware, which is very useful for doing 3D.
 
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there is also the opportunity for some brilliant hacker (like me for instance) to come up with an OpenGL-compatible lib that will run on the second-ARM core, and give us the ability to do quick GL ports that actually do produce nice 3D results .. that second ARM core can be used for all sorts of interesting 'acceleration-based' libs, you know ..

(gonna do a synth-engine for it as well ..)
 
The scary thing at the moment that am I finding is that an application, running at 266Mhz on the gp2x runs at the same speed at 200Mhz on a Zodiac :eek:

Lets hope we just don't know how to use the hardware properly yet....
 
The scary thing at the moment that am I finding is that an application, running at 266Mhz on the gp2x runs at the same speed at 200Mhz on a Zodiac :eek:

Lets hope we just don't know how to use the hardware properly yet....

well at least it can be said it clocks at 266Mhz, which to most people is more important than how fast something is in real terms.

I would have liked to a seen a "becuase" there otherwise its just giving ammo to certain people, to make wild claims.
 
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The scary thing at the moment that am I finding is that an application, running at 266Mhz on the gp2x runs at the same speed at 200Mhz on a Zodiac :eek:

Lets hope we just don't know how to use the hardware properly yet....
That seems really strange. The only app I've compared is quake, and that runs at roughly the same speed on the gp2x as on the zodiac, maybe even a fraction quicker.
 
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Trackballs is working fine here, Windows XP.

Though I would like a better graphics card than the onboard Intel Graphics stuff I have right now. x_x Good news is that Trackballs still runs alright with it, and I have the detail set to 'everything'.

That other game looks pretty neat from the screenshots. I might try that one out later. :)
 
Trackballs is working fine here, Windows XP.

Though I would like a better graphics card than the onboard Intel Graphics stuff I have right now. x_x Good news is that Trackballs still runs alright with it, and I have the detail set to 'everything'.

That other game looks pretty neat from the screenshots. I might try that one out later. :)


It was cool until i got to 'Disco' and then the migraines started.
 
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This games ROCKS with an optical trackball :)

I just bought a Logitech Marble Mouse, it has a big chunky trackball on it that looks just like the ball in the game! B)

Nice ergonomic "mouse" as well, no need to move anything but your finger.

So if you like this game, go out and buy one of these optical trackballs!
 
Hey, this game rocks, gotta love how the ball bounces when falling to a lower platform.
Hated it how it always broke when falling in Marble Madness. <.<
 
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