If anyone remembers it, Total Annihilation was really ahead of it's time for an RTS game. To my surprise I just recently read the game engine was made in just about a year by only a handful of people, and that was more than 10 years ago. Not that I'm not implying someone could try to make an engine that is compatible with 10+ years worth of community mods and maps for the Pandora in a matter of months or something with today's software, that would be pretty sweet, but there's already an open source project that I think should be ported. You probably think I'm talking about the TA spring engine (AKA just "Spring"), but there is another project dedicated to be compatible with the 10+ year old community content (which Spring has drifted from that). TA3D I think would be a much better candidate for a port if it's possible. The TA Spring engine has gotten very bloated and while it's certainly improved, much of it is too much for an tiny ARM processor. Full blown terrain deformation etc, and basically by judging what can actually run reasonably well on my cruddy office computer I think TA3D has a much better chance than TA spring. Anyone with some credentials want to contact the TA3D devs? And while you're at it, send a letter to ATARI to release the TA source code already which will just be tossed in the recycle bin with the other hundred requests they get a month for that. Also, a letter suggesting a commercial port to the Pandora which will probably never happen anyway.