GP32 tinyGL news


sweet... the demos are very cool (seeing glgears on gp32 :) )
hope you get it optimized a bit in the next release...
bye
 
:p I tried the Cube demo and it works pretty c00l. Unfortanley it's to slow to be realy of any use. I'm looking forward to the next version.

Keep up the good work Chui B)
 
Once fixed point is introduced I expect this could be a very useful tool
 
is it a such big speed improvments if the flotating are converted to fixed points?
that would be really cool...
now think about some cool opensource gl games which could be playable then?
any opengl 1.1 games, which are those?
 
I'm adapting sll (math-sll)

64-bit fixed point, a lot of math functions and uses arm assembler.

:D
 
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