does anyone know if there's any well documented/commented gp32 compatible tile based 2d graphics engines that can handle scrolling which could be used as a foundation for making a game?
on an unrelated question, I read that there's a Java VM out for the gp32. How fast is it?
I know lots of people slag off Java but it's so much more strait forward than C (that and I really hate working with pointers and you can create data structures in Java that eliminate the need for them in most cases)
on an unrelated question, I read that there's a Java VM out for the gp32. How fast is it?
I know lots of people slag off Java but it's so much more strait forward than C (that and I really hate working with pointers and you can create data structures in Java that eliminate the need for them in most cases)