The Ur-Quan Masters (Star Control 2)


Pickle

Mega GP Mania
Joined
May 30, 2006
Messages
5,518
Location
Detroit, Michigan
Website
Visit site
I took a sec and ported the GP2X version, runs just as good too (the mineral collection might be a bit slower without the hw blitter, but a overclock should help)
Thanks to SQ (dan) for doing a good job with the gp2x version.

Binary: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,29,139
Source: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,46,140
 
Pickle said:
I took a sec and ported the GP2X version, runs just as good too (the mineral collection might be a bit slower without the hw blitter, but a overclock should help)
Thanks to SQ (dan) for doing a good job with the gp2x version.

Binary: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,29,139
Source: http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,46,140

Overclocking doesn't seem to help for me. I've gotten it up to 750 mhz, and it still lags. What is the hw blitter?
 
Last edited by a moderator:
chickendung said:
Overclocking doesn't seem to help for me. I've gotten it up to 750 mhz, and it still lags. What is the hw blitter?

The GP2X had hardware to accelerate the copying of images in memory to the framebuffer. The SDL lib we used was able to use it. It was probably the best part of the GP2X.
The wiz doesnt have this hw but it has a much higher clock which should compensate. But from your comment maybe that isnt the bottleneck. Maybe we should the memory tweaks.
 
Last edited by a moderator:
HW Blitting won't help much because all blits are actually done using internal routines in Star Control 2. Furthermore, it's all 32bpp internally so the GP2X hardware blitter couldn't handle them anyway. Dunno what the Wiz is capable of myself.

Strange that the lander part of the game is still lagging on the Wiz.. I had a hard time improving that much. One thing that *might* help is using the Tremolo ARM-optimized OGG playback library. I've used it before but ran into problems with incompatibility with some F200s at the time. Didn't run any benchmarks but don't recall it being too much faster to be honest.
 
Senor Quack said:
HW Blitting won't help much because all blits are actually done using internal routines in Star Control 2. Furthermore, it's all 32bpp internally so the GP2X hardware blitter couldn't handle them anyway. Dunno what the Wiz is capable of myself.

Strange that the lander part of the game is still lagging on the Wiz.. I had a hard time improving that much. One thing that *might* help is using the Tremolo ARM-optimized OGG playback library. I've used it before but ran into problems with incompatibility with some F200s at the time. Didn't run any benchmarks but don't recall it being too much faster to be honest.

Ah youve appeared :)
I should be using the arm ogg lib.
 
Last edited by a moderator:
Back
Top