Most emulators run slow on GP32, not because of hardware limitations, but simply because the software for the ported emulator is NOT specificly coded for GP32 hardware (ala NES emu for GBA works because it was CODED for it, not ported) So if there are any skilled programmers out there, make your emu from scratch (or enlist the help of the greatest emu coders of them all (ZSNES team, NESTICLE team, WGens team, etc.) for assistance on the project.
So if gp32 is to ever hope to have 100% speed SNES, NES, genesis, GBC, and more emulation (maybe even neo geo) Instead of porting an existing emu, Make one that uses the GP32 hardware to it's maximum and is coded around it. Anyone else agree?
So if gp32 is to ever hope to have 100% speed SNES, NES, genesis, GBC, and more emulation (maybe even neo geo) Instead of porting an existing emu, Make one that uses the GP32 hardware to it's maximum and is coded around it. Anyone else agree?