OrR
Corporate games suck.
I'd like to play Secret Agent and Stunts... Any chance this is possible? :blink:
I don't know about that (though I do know that IDSoftware definitely did NOT release the code), but if you go HERE, you'll see that the code seems to have been cracked and people are now making their own games using the keen engine. I don't visit the CC314 forums anymore so I have no idea how that happened...deadlychicken22 posted on Sep 7 2005 at 12:33 AM said:I would love commander keen! Actually, i'm suprised the source code isn't available (it isn't, is it?). It seems like Id releases its source codes after it knows the games are no longer making them money. Is it because there's no interpreter (is that the technical term?) and core data files (like .pak or .wad) so they would have to release the complete game?
Well, the screenshot for Jazz Jackrabbit looks rather similar to an SNES game, doesn't it?DaveC posted on Sep 7 2005 at 01:51 AM said:We are way off topic here. Think SNES :angry:
polooo2 posted on Sep 7 2005 at 01:51 PM said:Also should be noted that GP2X is built with SNES (and emus) in mind. No way in the world GPH is going to release a half ass hardware without being capable for a perfect SNES emu. SNES emu IS the selling point for GP2X after all.
Jarska333 posted on Sep 7 2005 at 01:44 PM said:Unoptimized snes is rather nice on GP32. I would not be too worried....
WTF thats weird. SNES on the GP32 is apparently pretty playable if you can overclock to 154mhz or something.DaveC posted on Sep 7 2005 at 06:07 AM said:My hopes for perfect or near perfect SNES on the GP2X have just became dashed... I have tried the latest SNES emu on the PSP by Yoyo. While great it runs kind of slow and that is at 333 MHz and using both CPUs. If it runs slow with 2 333 MHz CPUs I have doubts now how it will run with 2 200 MHz CPUs. And if those CPUs have bus contention like Squidge noted, it may be even less likely.
I hope that there is some magic in there but I am not so sure after seeing SNES bringing the uber powerful PSP to it's knees. I am hoping it is because the PSP version is not optimised enough yet and somehow it will be still possible on the GP2X at a good speed. Heres hoping.
Sound hasn't been optimised as far as I know, so that is why when you play SNES on the GP32 you should always turn off the sound.It is optimised on the GP32 with an ASM core. It is also very slow even using the lowest quality sound settings and no transparencies. I don't consider a SNES emu (or any emu) playable with no sound either so that doesn't count.
When I say "near perfect" I mean FS0-1 WITH full sound and transparencies.
Hanz™ posted on Sep 7 2005 at 03:15 PM said:WTF thats weird. SNES on the GP32 is apparently pretty playable if you can overclock to 154mhz or something.DaveC posted on Sep 7 2005 at 06:07 AM said:My hopes for perfect or near perfect SNES on the GP2X have just became dashed... I have tried the latest SNES emu on the PSP by Yoyo. While great it runs kind of slow and that is at 333 MHz and using both CPUs. If it runs slow with 2 333 MHz CPUs I have doubts now how it will run with 2 200 MHz CPUs. And if those CPUs have bus contention like Squidge noted, it may be even less likely.
I hope that there is some magic in there but I am not so sure after seeing SNES bringing the uber powerful PSP to it's knees. I am hoping it is because the PSP version is not optimised enough yet and somehow it will be still possible on the GP2X at a good speed. Heres hoping.
I Wonder why the PSP is so slow.
---
Sound hasn't been optimised as far as I know, so that is why when you play SNES on the GP32 you should always turn off the sound.It is optimised on the GP32 with an ASM core. It is also very slow even using the lowest quality sound settings and no transparencies. I don't consider a SNES emu (or any emu) playable with no sound either so that doesn't count.
When I say "near perfect" I mean FS0-1 WITH full sound and transparencies.
C B Felterbush posted on Sep 7 2005 at 03:45 PM said:Something you're not taking into account is the fact that unlike the
PSP which uses hardware designed for 3D apps. The GP2x is specializing
in 2D with an advanced 2D graphics accelerator. This alone allows it to
be more capable of producing full speed SNES emulation than the PSP.
Gamepark Holdings claims that they did extensive testing and found
their main processor and 2D accelerator performed better than a
single 400mhz CPU
Remember the speed we were able to pull out of the single 166, though
it was no where near 100% more like 75-80%. I was able to play Front Mission with sound and speeds close to that. I think from a hardware perspective
the GP2x IS optimized for 2D emulation, and thus will out perform the
PSP in nearly all aspects of 16bit emulation. Also I am willing to go even
further and say that with 75% certainty that there will be a SNES emulator
on release that will run at near (90%, with sound, transparencies) full
speed, and after release there will be a second version in a time span
of say 1-2 months that will put your SNES at 99%.
gp32_console gp32_console gp32_console gp32_console
DaveC posted on Sep 7 2005 at 05:34 PM said:Emus are very CPU speed dependant. The 3D chip in the PSP is used for Yoyo's emus so it must be somewhat programmable for emus.
The SNES emu on the GP32 also didn't even bother doing the transparencies either. If you added that it would be VERY slow. So now we have this new hardware that has a SLIGHTLY higher clock speed. With just that we could maybe get SNES running at fs 2-3 with low quality sound and no transparencies. Now that other CPU comes in. Will it be enough to add transparencies, good sound, and a decent framerate? There is bus contention between these CPUs too so it is not known how much it will actually help.
That "2D accelerator performed better than a single 400mhz CPU" thing was related to *movies* not emus. Because of the hardware video decoding extensions that is likely true for movies. That video decoding hardware is useless for emus though. For emulation the performance of that other CPU is still not really known.
I guess we will see soon enough.