Er...Is that it?.
Sorry to be a party-pooper and poop your party, but isn't the GP2x just a GP32 in a cheap black dress instead of a cheap white one? Forgive me if that offends any sensitive fanboys out there, but as an owner of a psp and nintendo ds - like many of you I'm sure - this still looks even more embarrassingly like the poorer cousin, and doesn't even appear to have the saving grace of any new tricks up its sleeve.
I've had mine for a week or so, and I can't say with any assurance that it's any faster or improved next to my dusty old GP32. OK, a better screen (couldn't be any worse, could it), a slightly better analogue stick, slightly better shoulder buttons, and more than a slight feeling of deja vu.
OK, this time the interface hasn't been designed for 7-year-olds, as it was with that weird Korean firmware that came as standard on the GP32. Wa-hey.
And as for the 'scene' that awaits the newbie like me - I have to say it's intensely frustrating. Perhaps it comes down in part to my own technical inadequacy - I'm prepared to acknowledge this, yes - but I've had even less success with the emulators I've installed than I had on the last machine last time round, no joy at all with the SNES emulator (after slavishly following the instructions), the NES emulation is EVERY BIT as sluggish and ropey as it was on the GP32 and....please, someone, enlighten me...where the hell are the files that would enable me to actually play some of these games for which only the, er, frontends are provided. I've managed to get Quake up and running, as I have Doom, finally. But what about ScummV, anyone?
But maybe it's just me. If so, I'm sorry, but I can't shake off the feeling that the 'x' stands for 'eXactly the bloody same.' The next one'll be called GP-QuantumLeap(tm) and it'll have a rechargable battery. It'll cost 200 quid.
And it'll be SLIGHTLY better.
Sorry to be a party-pooper and poop your party, but isn't the GP2x just a GP32 in a cheap black dress instead of a cheap white one? Forgive me if that offends any sensitive fanboys out there, but as an owner of a psp and nintendo ds - like many of you I'm sure - this still looks even more embarrassingly like the poorer cousin, and doesn't even appear to have the saving grace of any new tricks up its sleeve.
I've had mine for a week or so, and I can't say with any assurance that it's any faster or improved next to my dusty old GP32. OK, a better screen (couldn't be any worse, could it), a slightly better analogue stick, slightly better shoulder buttons, and more than a slight feeling of deja vu.
OK, this time the interface hasn't been designed for 7-year-olds, as it was with that weird Korean firmware that came as standard on the GP32. Wa-hey.
And as for the 'scene' that awaits the newbie like me - I have to say it's intensely frustrating. Perhaps it comes down in part to my own technical inadequacy - I'm prepared to acknowledge this, yes - but I've had even less success with the emulators I've installed than I had on the last machine last time round, no joy at all with the SNES emulator (after slavishly following the instructions), the NES emulation is EVERY BIT as sluggish and ropey as it was on the GP32 and....please, someone, enlighten me...where the hell are the files that would enable me to actually play some of these games for which only the, er, frontends are provided. I've managed to get Quake up and running, as I have Doom, finally. But what about ScummV, anyone?
But maybe it's just me. If so, I'm sorry, but I can't shake off the feeling that the 'x' stands for 'eXactly the bloody same.' The next one'll be called GP-QuantumLeap(tm) and it'll have a rechargable battery. It'll cost 200 quid.
And it'll be SLIGHTLY better.