T
TelcoLou
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No way, that's my jobmartymcfly said:Accepted, although its abit late now, every1 seems to think im the antichrist lol.
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No way, that's my jobmartymcfly said:Accepted, although its abit late now, every1 seems to think im the antichrist lol.
Have you made a donation to the developer?martymcfly said:Listen, i never said i wouldn't wait. I said i was upset when i found broken sword wouldn't work...so what?! I have spoken to the guy doing the port on this very forum, and he has high hopes for broken sword. Yes i am eager for an update...but i never said i wouldn't wait, and i certainly didn't make out that the developers are "lazy". And if i could amend the code myself...i would.
No one said you were 'rolling' in money. But like the rest of us you make sacrificies when you want to purchase something like the gp2x. Donating money to developers to see improvements you want is no different really.martymcfly said:Im a student, it took me afew months to save up to buy a gp2x. No i haven't made a donation. Im not exactally rolling in money...i aint ashamed of it. What does that have to do with anything?
Oh, pleeeease.Miika said:Why can't you just STFU? You have just been spamming this thread with off-topic shit. It's about COMI on GP2X! Stop now.
If you read into it you would know that the problem (cut scenes aside, that is another issue I am actively working on) is really how the early Virtual Theatre games (BASS and BS1) handle saves, this causes a problem in the GP2X environment meaning nothing other then autosaves work. This is what makes BS1 (and BASS to a lesser extent) unplayable. I am still working on tracking the last bug down that stops normal saves from working.martymcfly said:What really upsets me over gp2x is that broken sword is apprently abit slow, and the cutscenes wont work. I really want broken sword on the move...i wish theyd update scumm....february release was nearly 3 months ago now!
Much as I said I would not work on COMI support it may have got a tad faster due to a fix I am putting in elsewhere (I can't test as I don't have COMI handy). If the fix works elsewhere I will try and get a release out in a few days.Miika said:No idea where I got such an old build of the official ScummVM, but today I downloaded the latest official, and COMI works much faster than on the SVN build. It's quite playable at 240MHz
Don't buy one then .Noel007 said:any news on this? This is my fav game and i wont commit myself to buying one before this game is working
No pressure.java script:add_smilie(":unsure:","smid_17")
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thanks
All ideas I have been mulling over with ZodTTD among others. I also have some ARM ASM scalars I have been working on with others that may prove to be a viable option.PokeParadox said:Just a thought, but could the smooth software scaling that Notaz used on PicoDrive be used to scale down the image? I mean scaled vertically with the scaling chip and scaled horizontally using the PicoDrive scaling method?
Would it be anyway near feasable to use the HW smooth scaling by converting the colourspace to YUV?
Enjoy Barcelona