Coder_TimT
Member
- Joined
- Mar 17, 2006
- Messages
- 288
iprice said:Thanks Tim, and I've replied to your PM too.
If you're willing to assist in testing, then I'm more than happy to have you on board. Hopefully it's near the end now.
BTW It's an incredibly long thread and even I can't remember half of it. And I'm sure it's all over something incredibly simple. But then again, it's keeping me coding and from designing new puzzles, so that's not such a bad thing after all
Here's the current state of play - I've included all media and a pc .EXE to show how it should work. http://www.iprice.remakes.org/stuff/blox_gp2x.rar (2.7Mb)
Well, I don't know that I really have anything helpful to add currently. With the latest build, everything worked flawlessly for me except for the options menu, which simply didn't appear to be triggering any touchscreen events at all.
I didn't have any issues with any of the puzzles though(although I didn't play through all of them), even the last one with no walls played fine with the touchscreen.
Perhaps some touchscreen variable information output to the console "on touch" in the options screen would prove helpful. Also, you're not underclocking while displaying that particular menu are you? I ask since the touchscreen stops working below 160Mhz or so. I don't believe that to be the case since I increased the clock speed with another program whilst in the option menu and didn't notice any change, but thought I'd ask.
Last edited by a moderator: