First look:
In the new version the touchscreen in not working properly in the language selection screen (But can be bypassed with volume button), the option screen and the game. The editor is not selectable (no bypass available I presume). The touchscreen is working in the main menu and the GLBasic screen.
So I changed the .gpe file with the old one.
Here's the new log: (For both .gpe files the same result)
CODE
close..... touch
Using mmuhack.o
Got /dev/mem at 0x5
Got blitter at: 0x42303000
BackBuffer is 0x4232a000 (virtual)
get pid
read link
exepath via /proc/ = /tmp/mnt/sd/Blox_GP2X/blox.gpe
chdir("/tmp/mnt/sd/Blox_GP2X") = 1
fopen("smalfont.bmp", "rb") failed. Mode is rb
fopen_case - bailing out
can't open(3):
Init OK
fopen("media/highlight2.png", "rb") failed. Mode is rb
internal error: relative pathname and non-matching case sensitivity
can open("media/highlight2.PNG", "rb") luckily
fopen("media/highlight2.png", "rb") failed. Mode is rb
internal error: relative pathname and non-matching case sensitivity
can open("media/highlight2.PNG", "rb") luckily
fopen("media/copyright.png", "rb") failed. Mode is rb
internal error: relative pathname and non-matching case sensitivity
can open("media/copyright.PNG", "rb") luckily
fopen("media/copyright.png", "rb") failed. Mode is rb
internal error: relative pathname and non-matching case sensitivity
can open("media/copyright.PNG", "rb") l
Here's the Errorlog: (both .gpe versions)
CODE
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Music is now played in the menu, options, and in-game. (both .gpe versions)
With the old .gpe the music in the editor and the how-to is fine, too.
Unfortunally with the new version I can't test with my F-100 further as the main menu, because no button seems to be active here.
Can somebody confirm this?
Regards,
Stephan
In the new version the touchscreen in not working properly in the language selection screen (But can be bypassed with volume button), the option screen and the game. The editor is not selectable (no bypass available I presume). The touchscreen is working in the main menu and the GLBasic screen.
So I changed the .gpe file with the old one.
Here's the new log: (For both .gpe files the same result)
CODE
close..... touch
Using mmuhack.o
Got /dev/mem at 0x5
Got blitter at: 0x42303000
BackBuffer is 0x4232a000 (virtual)
get pid
read link
exepath via /proc/ = /tmp/mnt/sd/Blox_GP2X/blox.gpe
chdir("/tmp/mnt/sd/Blox_GP2X") = 1
fopen("smalfont.bmp", "rb") failed. Mode is rb
fopen_case - bailing out
can't open(3):
Init OK
fopen("media/highlight2.png", "rb") failed. Mode is rb
internal error: relative pathname and non-matching case sensitivity
can open("media/highlight2.PNG", "rb") luckily
fopen("media/highlight2.png", "rb") failed. Mode is rb
internal error: relative pathname and non-matching case sensitivity
can open("media/highlight2.PNG", "rb") luckily
fopen("media/copyright.png", "rb") failed. Mode is rb
internal error: relative pathname and non-matching case sensitivity
can open("media/copyright.PNG", "rb") luckily
fopen("media/copyright.png", "rb") failed. Mode is rb
internal error: relative pathname and non-matching case sensitivity
can open("media/copyright.PNG", "rb") l
Here's the Errorlog: (both .gpe versions)
CODE
728
728
728
Music is now played in the menu, options, and in-game. (both .gpe versions)
With the old .gpe the music in the editor and the how-to is fine, too.
Unfortunally with the new version I can't test with my F-100 further as the main menu, because no button seems to be active here.
Can somebody confirm this?
Regards,
Stephan