pmprog
DNF (Did Not Finish)
- Joined
- Apr 25, 2011
- Messages
- 4,150
Interesting, because I'm considered using it. C# with SDL (via Tao) seems to work quite well performance-wise on the Pandora, however, you have to do a lot of Marshal converstions from IntPtr to data structures.I wouldn't use it for a game.In fact I wouldn't use it at all.So C# is bad?
So you have to write some plumbing (there's apparently an SDL.NET, but the copy I had required a specific version of Tao, and Tao needs two different versions - one for .NET and one for Mono). I was even thinking of making a .NET wrapper for Sparrow3D at one point.
I'm a bit sick of C++ at the minute with it's headers/source seperation, function prototyping etc.
Anyway, I've got two (urm, well, three really) part-made C++ games, I'm going to try and finish them before anything else
Last edited by a moderator: