Duddyroar said:
The one I'm trying to convert is Ys...so the filename is 'Ys'. No special characters or anything.
Cheers for your help with this BTW!
See if you can find me on gmail, we'll get this working one way or another. You might want to see if you can rar split it and get it uploaded somewhere so I can try to work with it myself.
The scary part of my health problems is over (the actual surgery) so I just have to recover from that (ow ow gas pain) and I'll be all good. Gotta figure out whatever little things I wanted to wrap up so I can get the latest Temper out. Here's the changelog so far:
# Fixed transfer operation bug that caused Shadow of the Beast and Steam
Hearts to not work.
# Fixed branch bug that caused Sidearms Special to not work, but at a slight
performance expense.
# Added back timer IRQ acknowledgement on IRQ enable read, seems to fix
Afterburner II.
@ Expanded idle loop detection to handle some more games, meaning more speed
in a few with the option on (Sapphire, Blazing Lasers, etc)
@ Wrote sprite rendering in ARM ASM, improvement of up to 1ms or more in
frame rendering.
@ Wrote line fill in ARM ASM, small improvement sometimes (0.2ms in Blazing
Lasers title screen)
@ Accidentally had something in the video rendering that shouldn't have been
there, frees up 1.3ms per frame.
+ Added the ability to width scale the screen from 256 to 320. See options
section for more details.
+ Added the ability to not limit the number of sprites per scanline. See options
section for more details.
I haven't had any problems with Might & Magic 3 so I think that was fixed too, although if anyone can cleanly tell me how to reproduce a crash I can tell for sure. I'll be checking out a crash in Xanadu 2 soon.
I'd like to do OGG on 940T and SuperGrafx at some point but there's still lots of numbers before 1.0 so I'll probably hold those off.