GP2X Talent Thread


Magnulus

Death of Rats!
Joined
Jun 17, 2006
Messages
861
Age
43
Location
Bergen, Norway
Website
www.magnulus.com
Click here to enter Discussion thread.

I find it a bit difficult to get an overview of who can contribute with what in this community. I know there are a lot of talented people here, but what are your talents, and what would you like to contribute to other projects with? This thread is an experiment to see whether we can build an easily browsable "database" (not really) of the people of this community and what they can contribute with.

In this thread, every person who thinks he or she has something to contribute to GP2X development can post one post and no more. This post should include and be formatted similar to this list:
  • Area of expertise: Programming, Art, Sound, Game Designs, voice acting, etc. Anything that's useful in a game. You can include more than one.
  • Specialisation: Are you particularly good at random generation? Pixel art, freehand or 3D art? What kind of music?
  • Level of experience: Little, Some, Average, High, Massive.
  • Free time: an hour a week, a few hours a week, an hour a day, few hours a day, all day long. (just an indication, nothing conclusive.)
  • Finished Projects: Name of project with link to website, thread or other media.
  • Samples: artwork, game download, sound file, etc.* (doesn't have to be GP2X related. Just related to your field.)
  • Currently working on: Same as Finished Projects, but for unfinished projects you are involved in.
Any discussion regarding the content of this thread should be kept to the Talent Thread Discussion sibling-thread. This is in order to keep this thread neat and easily browsable.
All entries will be added to the bottom of this post as links to their post in order to make an even more easily browsable list.

I hope this thread will aid in people's quest for other people to work with. If there's anything you'd like to have added to, or changed about, the post requirements, say so in the discussion thread.

*if you are a game designer with no finished games under your belt (like me.) you should write "Contact me for sample of idea". This would allow people to contact you to hear your ideas which don't have to be ideas for entire games, but at least a detailed work-through of aspects of a game. Something to show that you're really worth having on a project. This gives you control over who knows about your ideas so that they cannot steal it and say they've never heard of the idea from you.

List of entries:

PROGRAMMERS:
Yaustar
Daid
BPmurray
Wite Noiz
Vynx
JaqM
GP2X_Future_Coder
Timbobsteve
Nickspoon
Lazrhog
God_at_hell
Alvin
Deadlychicken22
Nemesis/112
dsraa
Micket
Incarnate
Blah

PROJECT MANAGERS:
Yaustar
BPmurray
Vynx
Deadlychicken22
Nemesis/112

GRAPHIC ARTISTS:
Magnulus
Khatoplebas
Cr8tive Leo
PSyMastR
Vynx
Darkman
GP2X_Future_Coder
Evil Dragon
Lazrhog
David Beoulve
Deadlychicken22
dsraa
Micket
Noidz
Crazy Goat
Blah
murak

SOUND PEOPLE/ MUSICIANS:
Evil Dragon
Deadlychicken22
Noidz
Crazy Goat

VOICE ACTORS:
Draken
Magnulus
Cr8tive Leo

GAME DESIGNERS:
Magnulus
BPmurray
Wite Noiz
Vynx
JaqM
GP2X_Future_Coder
Timbobsteve
God_at_hell
Winterkid
Deadlychicken22
Nemesis/112
Noidz

LEVEL DESIGNERS:
PSyMastR
Noidz
Blah

WRITERS:
Magnulus
Vynx
Evil Dragon
Winterkid
Blah

DOCUMENTATION WRITERS:
Vynx
Fomit
Blah
 
Last edited by a moderator:
  • Area of expertise: Programming (C++, Lua, SDL, OpenGL), Project Management
  • Level of experience: Considered Average-High (3years)
  • Free time: Currently none
  • Finished Projects: http://yaustar.no-ip.org
  • Samples: http://yaustar.no-ip.org
  • Currently working on: 2D Sdl engine and an unannounced game.
  • Currently in need of: Time and a games programming job. Any offers :p?
 
I've voice acted for various underground radioshit, if one is ever needed, I could be of help. :)

Currently learning (school) VBasic and C++, but I'm pretty much a noob at this stuff...

Area of expertise: Voice Acting, ...
Level of experience: Voice Acting: Fairly good
Free time: Plenty
Finished Projects: Various stuff ranging from small radioshows to some game modmaps...
Samples: Non online, should put a demo reel online some time later
Currently working on: Nothing
 
  • Area of expertise: Art, Voice Acting, Game Designs, Writing
  • Specialisation: In art, Pixel art and Freehand
  • Level of experience: Art: High, Voice acting: Some, Game Designs: Little
  • Free time: an hour to a few a day.
  • Finished Projects: None
  • Samples: Some art and photography.
  • Currently working on:
    Bork: In Your Pocket (game design doc meant mostly for internal use.)
    Simple RTS (now named Platoons)
    Li'l Trooper.
 
Last edited by a moderator:
  • Area of expertise: Programming (C++, Lua, SDL, OpenGL)
  • Level of experience: Considered High
  • Free time: Unknown, but atleast some.
  • Finished Projects: Nothing to really show off with.
  • Samples: Nothing to really show off with.
  • Currently working on: 2D 'zelda' like game. And some minor hacks on Dzz nethack port.
  • Currently in need of: 2D pixel artists, for the 'zelda' like game. (even if you only have time to make 1 single sprite!)
 
  • * Area of expertise: Programming, software design, project mgmt
    * Specialisation: C, C++, Java, Linux, Windows, Intenationalization
    * Level of experience: High (25 years experience), but only a little on small devices
    * Free time: Very little indeed
    * Finished Projects: None on GP2X
    * Samples:
    * Currently working on: Porting Java, Reader for Gutenberg Project books
 

  • [*]Area of expertise:
    Graphic Art, Traditional art (painting)

    [*] Specialisation:
    Pixel / Sprite Art

    [*] Level of experience:
    Low to Medium - 8 years.

    [*] Free time:
    Quite a bit.

    [*] Finished Projects:
    N/A

    [*] Samples:
    http://khato.fatfurs.co.uk/sprites/ Very old stuff, includes hobbyist editing.

    [*] Currently working on:
    Triple Triad X.
 
  • * Area of expertise: Programming, software design
    * Specialisation: C, C++, Java, Linux, Windows
    * Level of experience: Average-High (10 years experience), but only a little on small devices
    * Free time: Very little indeed
    * Finished Projects: None on GP2X
    * Samples:
    * Currently working on: Phone book, calendar, "simple RTS" (first two are personal and on a "I'm really bored" basis)
I /swear/ I didn't copy bpmurray :unsure:
 
  • Area of expertise : Graphics Designer, Game designer, 3d Modeling, Animation, Voice, Editor (video), hardware design, electronics, rexx (arexx) , soem assembly on non PC, bad spelling, rtx (visual basic and C++)
  • Specialisation : 3D modeling, animation, graphics design, programme design, layout
  • Level of experience : 22years , Massive
  • Free time : What's that?
  • Finished projects : Nothing on any platforms that are still produced, tonnes on Amiga and Sinclair 1000
  • Samples : SInclair : wrote a tonne of games for the beast, including a port of Donkey Kong, Space invaders, Defender, Wild West and more / Amiga : Heavy Arexx for Skyline BBS , graphics conversion utilites(from raster to vector), Ready Soft ruled! (part of the Dragons lair / spy Hunter team) Samples of work to follow shortly. First Sample - First skin for my GP2X Second Sample - Plasma Defense Cgs
  • Curently working on : Rtx elections system for upcoming municiple elections (using GP2X for monitoring data), other rtx involved interfaces for television production (including a bit of GP2X wizardry with wifi and Samba server for machine control), Snap on b.O.B for Gp2X
 
  • Area of expertise: Level Design, Pixel Art, Programming
  • Specialisation: Hm... I dunno, Pixel Art. Im really good with Java, but no java on GP2x :( Also learning C++ (I just bought a big book, and started already, its really similar to Java in the concepts and stuff)
  • Level of experience:J ava = High, Pixel Art = High, Level Design = Average.
  • Free time: This summer, lots of free time, starting september, free time becomes crunched to about the weekends only.
  • Finished Projects: None Yet
  • Samples:None yet, Ill throw something together.
  • Currently working on:Nothing as of now
 
  • * Area of expertise: Writing, Project Management, Game Design, Art (Fractal), Programming (C++) ((All hobbiest))
    * Specialisation: Fractal Art
    * Level of experience: Artwork: 2 years, Writing: 3 years, Programming: 1 year
    * Free time: Quite a lot
    * Finished Projects: None on GP2X
    * Samples: Artwork here: http://lordieth.deviantart.com, Writing examples on request
    * Currently working on: Simple RTS, Vektar (commercial), Unnanounced Project (the first i'm project leading, the second i'm helping with graphic/level design, the third is very early days, a personal goal while learning SDL)
 
* Area of expertise: Game Design, Programming
* Specialisation: Ideas, tile-based games
* Level of experience: Game Design - high, Programming - little
* Free time: A lot but a little
* Finished Projects: Games made with the GCS called BANG! http://www.digitalmzx.net/forums/index.php?showtopic=10626
* Samples: n/a
* Currently working on: Side-scrolling shooter (not space shooter) for GP32
 
Area of expertise: freehand art, writing.
Specialisation: Freehand drawings and coloring using PSP 8 & the GIMP.
Samples: Just started showing samples at my link under my sig. My avatar and sig were made by me. Cartoon in my Announcement of getting my gp2x in the "I got mine" thread, page 28.
Level of experience: over 30 years. :eek:
Free time: one to a few hours a week, depends on work.

edit: update
 
  • Area of expertise: Programming, Software Design, 3D Models
  • Specialisation: C++, Windows, DirectX, Direct3D, SDL, 3D Studio Max, Photoshop, Poser
  • Level of experience: 10+ Years
  • Free time: Not much. What I do have I spend with my children and my martial arts school.
  • Finished Projects: Lots of DirectX stuff and windows apps.
  • Samples: Just a sample demo for the GP2X lots more to come :)
  • Currently working on: About 10 Games for the GP2X (Favorite is Salvaria)
 
  • Area of expertise: Graphics, Animations, Movies, Sound / Music Mastering, Storywriter (only main story, no details)
  • Specialisation: Are you particularly good at random generation? Compositings and Video Editing.
  • Level of experience: Massive (it's my job... and I even won two awards last year ;))
  • Free time: Changing...
  • Finished Projects: Well... no game, but a lot of projects finished at work...
  • Samples: GPMania Logo, Commercial for Ingolstädter Theaterball, gp2x Demo Movie, LokalSAT Signation, and many many more...
  • Currently working on: Triple Triad2x: Tilesets, SmashGP2x: Menu Graphics and Splash screen
 
Area of expertise: Programming, Game Designs.
Specialisation: Programming (at least that is my main focus)
Level of experience: Some (I know basics of C++ and am currently learning all about game programming)
Free time: Weekends and weeknights (if I get time)
Finished Projects: No FULL game releases. I did work on a Doom 3 mod (Last Man Standing) for its initial releases (beta 0.1 & 0.2)
Samples: Nothing really. I have almost finished Sol's "Another Ballgame" series :p. Also made a few pong games.
Currently working on: Learning more about game programming. Its not nearly as easy as Apps :p hehehe ALSO working on custom game ideas (WWII Tactical Sim)
 
Area of expertise: Programming.
Specialisation: SDL.
Level of experience: Programming as a hobby for 8 years.
Free time: Weekends and weeknights.
Finished Projects: KuruKuru2X (game), OpenGlad2X (port), FFPlay (port), Flashplay (port), Flite (port) Available on the archive.
Samples: See above.
Currently working on: KuruKuru2X, Bork, possibly a platformer at some point.
 
* Area of expertise: Embedded S/W Engineering, 3D Modeling, Physics
* Specialisation: C, C++, Avionics
* Level of experience: 28 Years programming
* Free time: None
* Finished Projects: Loads but all are military classified
* Samples: Only an early Mame compilation - and some private additions to Franxis Mame
* Currently working on: GP2X Kart Racer
 
* Area of expertise: Programming, Game Desing, Math, Physics
* Specialisation: C, C++, a little Java and BASIC
* Level of experience: average (2 years); some dirty KnP Games in my youth and some university physics
* Free time: from 0 to 60h per week ... average ~20h per week
* Finished Projects: CPU/LCD/RAM-Tweaker 2.0, Speedtest, primnumbercalculator
* Samples: the Tweaker ... look in the archiv
* Currently working on: CPU/LCD/RAM-Tweaker 2.1, simple 3D Demo
 
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