Libsyndicate: (seems like the natural choice)
The code of the library doesn't need no any third party software.
There is sample code for using the library that need SDL and the original game.
http://icculus.org/libsyndicate/
http://icculus.org/libsyndicate/libsyndicate.html
freesynd: (more complete but Libsyndicate hints that the code that access data is obscure )
FreeSynd is a cross-platform, GPLed reimplementation of the classic Bullfrog game, Syndicate.
http://freesynd.sourceforge.net/dev.php
deSyndicate: (could be a good information sit on data file structure)
deSyndicate is a collaborative effort to decode Syndicate data files
http://desyndicate.pbwiki.com/
The code of the library doesn't need no any third party software.
There is sample code for using the library that need SDL and the original game.
http://icculus.org/libsyndicate/
http://icculus.org/libsyndicate/libsyndicate.html
freesynd: (more complete but Libsyndicate hints that the code that access data is obscure )
FreeSynd is a cross-platform, GPLed reimplementation of the classic Bullfrog game, Syndicate.
http://freesynd.sourceforge.net/dev.php
deSyndicate: (could be a good information sit on data file structure)
deSyndicate is a collaborative effort to decode Syndicate data files
http://desyndicate.pbwiki.com/