DaveC posted on Dec 22 2006 at 08:33 PM said:
Ok now I am trying to get this set up.
I have to say the menu system is very counterintuitive, I don't want to use the word sucks but... It seems some buttons move the selector in different ways depending on what you are doing etc. I have been playing with it for 10 minutes to try to set the buttons up and the rom directory that I want it to default to. The d-pad doesn't move the cursor like you would think and it is hard to figure out what button does what. I just can't figure it out. The menu system needs alot of work.
As far as emulation I will add anything I find when get it set up.
Could you use the d-pad to control up/dn, left/right, in the menus? That would be alot more intuitive. You may need to re-arrange the layout to more of a grid and/or list with rows and columns in some menus.
Rearranging the interface is a tad extreme. To do an intensive rewrite would require man hours that I don't have. Please understand that this is a volunteer effort.
I abandoned using the joystick for GUI element selection because list navigation by the user, up or down, would cause an unintended launcher button to be selected (ie: hitting 'Go up' when 'Select' was intended, etc.). There was too much room for error. The user had to be very precise with the joystick in order to make their selections accurately. With the new mapping, GUI element selection is more discreet as the joystick only scrolls lists, and the vol+/- selects from GUI element to GUI element. In this way, the interface does exactly as the user intends.
Everything is accessible this way and I believe that once you get used to it, it might grow on you.
Check the documentation for full mapping.