ralp99 posted on Jul 7 2006 at 02:38 AM said:
...for these TATE'd games, could the second button be mapped to the left shoulder button? It'd be a helluva lot easier to control.
Hmmm, I thought you could map the buttons to what you wanted.
When you have the game highlight on your selection screem, hit SELECT+START and choose the shoulder button as your secondary fire button for that game. That's sort of a work around.
Or if you already know of this, do you mean that when in rotated mode, the second fire button should ALWAYS be mapped to the shoulder button?
More speed would be nice in MAME - but I think we're approaching the maximum capability with MAME on the GP32 - short of more ASM cpu cores.
A 6809 core and a really compatible Z80 core would make many games fly.
Last time I was playing with DrZ80, it didn't actually seem that much faster than the regular 'C' Z80 core - but I'll have to check that again.
In terms of hacks, I don't think we're going to see a magic "Squidge MMU hack" for the GP32 - which is a pity
So, without getting too much more speed I've decided to get some nice sound happening - so that at least the classics play as well as they possibly can.
That's sort of the catch-22 with GP32 MAME - games that are slow are usually too slow to have sound running. The best speed up for them is to run them without sound. Games that work well with sound suffer a bit from having only average quailty sound.