Alex.
Retired
- Joined
- Aug 24, 2005
- Messages
- 4,616
Sqdef is still a work in progress.
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This is a continuation from this topic, where someone asked for a tower-defense game for our little handheld. By the time I had some early engine work done, Jontte already released his great Tower Defense 2X game. However, I did not want to throw away what I had done so far, and since my game is a tad different than his and some people told me to continue working on it, I'm doing just that.
My tower-defense game is called SqDef, and it has abstract, colourful graphics inspired by Kenta Cho's Noiz2sa. Right now the game skeleton is in a fairly mature state, and soon I'll begin working on the actual 'game content'. The later product will have a lot of creatures, buildings, and maps to play through.
The last few days I got some more things done: an in-game menu, buildings that shoot creatures, and more graphics. Here are the two latest screenshots:
The second screenshot is a stress test with 200 bullets on-screen, and it still averages 20fps.
Please leave any comments and feedback, that's always encouraging and helpful to hear. I'll continue to post the progress as it happens Updates on this and my other GP2X games-in-progress can also be found at http://artraid.com/alex/
- Alex
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