TrevorBradley
Active Member
- Joined
- Nov 6, 2007
- Messages
- 732
Just a quick bit of knowledge to share.... The new SDL SpriG graphics primitives libraries are exceptionally fast. Switching from SDL_gfx's rotozoom's zoomSurface to SPG_Scale cut a pair of image surface zoom functions from about 35 milliseconds down to about 4ms. (rotozoom does all the work in software, SpriG uses the hardware).
Thought I'd share just in case others here were asking about graphics primitives. SpriG might be well worth looking into. (I'm sure there's something better out there, but at 2:30 in the morning, *I'm* impressed... Let's see how it does on other graphics primitives
Thought I'd share just in case others here were asking about graphics primitives. SpriG might be well worth looking into. (I'm sure there's something better out there, but at 2:30 in the morning, *I'm* impressed... Let's see how it does on other graphics primitives