I made Sponge Blob Tennis with an italian artist who took care of pretty much every non-technical graphical aspect of the game. However, before the deadline, he couldn't be reached and thus didn't get to send me the score sprites for the score board, so I went with my own scores, the ones you can see in the release of the game. Now that the artist could contact me again, he sent me his own version of the score sprites, which give quite a different result.
My version :
His version :
What I'd like to know is which, according to you, is the best for the game. Also feel free to suggest improvements for whichever you would choose.
On a side note, this topic is also the appropriate place to give me feedback about my game, to give criticism, to suggest improvements, and to predict how miserably I will lose this competition or not. Here are the improvements I'm already planning on bringing :
-Correct a bug in the way boxes move on the ground that makes them do not what you want to do
-Make the boxes jump in a way that complies better with the law of physics
-Prevent players from crashing the game by going to far off the court
-Create a real manual servicing system (instead of going off automatically the ball could be in a first time launched in the air, the box could jump to catch up with it and ultimately the ball could be hit at the press of a button and its resulting trajectory will depend on how when and where it was it)
-Add a Tie Break mode
-Add sounds
-Add a menu and everything that makes a polished game
-Add TCP/IP multiplayer
My version :
His version :
What I'd like to know is which, according to you, is the best for the game. Also feel free to suggest improvements for whichever you would choose.
On a side note, this topic is also the appropriate place to give me feedback about my game, to give criticism, to suggest improvements, and to predict how miserably I will lose this competition or not. Here are the improvements I'm already planning on bringing :
-Correct a bug in the way boxes move on the ground that makes them do not what you want to do
-Make the boxes jump in a way that complies better with the law of physics
-Prevent players from crashing the game by going to far off the court
-Create a real manual servicing system (instead of going off automatically the ball could be in a first time launched in the air, the box could jump to catch up with it and ultimately the ball could be hit at the press of a button and its resulting trajectory will depend on how when and where it was it)
-Add a Tie Break mode
-Add sounds
-Add a menu and everything that makes a polished game
-Add TCP/IP multiplayer