Are you going to keep it up to date? When I asked how to add libs, this was what I was adding. Related - Which version of the lib will it use if I leave my .so in my appdata/local/lib folder?I integrated sparrow3d to code::blocks PND, I hope you don't mind.
If that's ok, I'll update for next build.
It IS already a good year.Man, I need to start messing around with this. Especially if Seb is going to integrate it into CB. 2013 is looking like a good year in Pandoraland.
There is already a version of the libs in the current Code::Blocks (without the samples). I have update it this morning, I must say it works great !Man, I need to start messing around with this. Especially if Seb is going to integrate it into CB. 2013 is looking like a good year in Pandoraland.
Thanks a lot for the test! I am glad, that it is as fast as I thought.I noted less than 1fps loss between "no perspective" and "perspective workaround"
I have something like 2 to 4 fps loss wit "perspective on"
There is the trick. But as you could see, the advantage of "perspective on" isn't really good seeable for bigger objects like in Test 4.Textures are really dancing (espacially with demo "cube"), they are stable with "perspective on", and a little bit moving with "workaround".