Are you going to keep it up to date? When I asked how to add libs, this was what I was adding. Related - Which version of the lib will it use if I leave my .so in my appdata/local/lib folder?I integrated sparrow3d to code::blocks PND, I hope you don't mind.
If that's ok, I'll update for next build.
It IS already a good year.Man, I need to start messing around with this. Especially if Seb is going to integrate it into CB. 2013 is looking like a good year in Pandoraland.
There is already a version of the libs in the current Code::Blocks (without the samples). I have update it this morning, I must say it works great !Man, I need to start messing around with this. Especially if Seb is going to integrate it into CB. 2013 is looking like a good year in Pandoraland.
Thanks a lot for the test! I am glad, that it is as fast as I thought.I noted less than 1fps loss between "no perspective" and "perspective workaround"
I have something like 2 to 4 fps loss wit "perspective on"
There is the trick.Textures are really dancing (espacially with demo "cube"), they are stable with "perspective on", and a little bit moving with "workaround".