ible
professional vim user
Hey all,
I'm working on combining Sparrow3D (Ziz's nice game/drawing engine) with the Bullet physics engine, and I've already made some pretty good progress, at least compiling for my Linux distribution (lubuntu).
New video, showcasing levels and menus:
https://www.youtube.com/embed/K-ouuWwczM4?feature=oembed
The source is at:
https://github.com/lowagner/sparrow-bullets
Presently I don't have a Pandora, so I can't check if it works (well) on it or not.
Relatedly, I haven't compiled the necessary Bullet physics libraries for Pandora.
Perhaps that is difficult, hopefully it is not. Let me know if you have any ideas on that.
Hope you like.
I'm working on combining Sparrow3D (Ziz's nice game/drawing engine) with the Bullet physics engine, and I've already made some pretty good progress, at least compiling for my Linux distribution (lubuntu).
New video, showcasing levels and menus:
https://www.youtube.com/embed/K-ouuWwczM4?feature=oembed
The source is at:
https://github.com/lowagner/sparrow-bullets
Presently I don't have a Pandora, so I can't check if it works (well) on it or not.
Relatedly, I haven't compiled the necessary Bullet physics libraries for Pandora.
Perhaps that is difficult, hopefully it is not. Let me know if you have any ideas on that.
Hope you like.
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