joyrider
Active Member
Hi everyone,
i'm working on a sokoban game engine, the puzzle game where u have to move boxes to the right spots now i already implemented the basics of the level editor and the gameplay itself and it works nicely (look at the movie in my signature). Anyway i need some input from u guys now i've come to a point where i don't know how it would be the best to implement stuff.
The game could use level packs, and level packs can be created by you guys as well, i'm already going to include the gamboy's boxxle 1 & 2 levels which makes it about 250 levels in total !!!! anyway what would be the best way of dealing with the levels :
1) Having all levels from a level pack unlocked and the user can select any level he likes to play from any level pack: the advantage of this that you can skip levels if u just can't seem to find the solution for them.
2) The levels aren't unlocked by default and you'll need to finish each level to advance to the next level in the level pack, progress wil be saved so u can play previous unlocked levels again and start on the last level you we're playing. The advantage of this is that it adds perhaps more fun since u'll need to actually beat the game in order to get new levels from the level pack but the problem is that if u just can't find the solution to the level u'd be stuck on it till u find it.
which method would you guys prefer ?
another thing the game will have a level editor and it's a bit more work before it's ready to use but i thought it would be cool if there were level packs created by the community as well so would anyone like to create a level pack before the game is released so that it can be included when the game is released. Or if u know other sokoban / boxxle clones perhaps someone could create a level pack from those.
i can supply a version once it's a bit more shaped up for creating level packs anyone intrested in that ?
i'm working on a sokoban game engine, the puzzle game where u have to move boxes to the right spots now i already implemented the basics of the level editor and the gameplay itself and it works nicely (look at the movie in my signature). Anyway i need some input from u guys now i've come to a point where i don't know how it would be the best to implement stuff.
The game could use level packs, and level packs can be created by you guys as well, i'm already going to include the gamboy's boxxle 1 & 2 levels which makes it about 250 levels in total !!!! anyway what would be the best way of dealing with the levels :
1) Having all levels from a level pack unlocked and the user can select any level he likes to play from any level pack: the advantage of this that you can skip levels if u just can't seem to find the solution for them.
2) The levels aren't unlocked by default and you'll need to finish each level to advance to the next level in the level pack, progress wil be saved so u can play previous unlocked levels again and start on the last level you we're playing. The advantage of this is that it adds perhaps more fun since u'll need to actually beat the game in order to get new levels from the level pack but the problem is that if u just can't find the solution to the level u'd be stuck on it till u find it.
which method would you guys prefer ?
another thing the game will have a level editor and it's a bit more work before it's ready to use but i thought it would be cool if there were level packs created by the community as well so would anyone like to create a level pack before the game is released so that it can be included when the game is released. Or if u know other sokoban / boxxle clones perhaps someone could create a level pack from those.
i can supply a version once it's a bit more shaped up for creating level packs anyone intrested in that ?