Hey folks.
Firstly, I’d like to say a huge heartfelt thank you to everyone who has supported this Kickstarter project. I’ve had a whirlwind of a weekend with my inbox literally breaking with messages of support from fans of the Super Famicom and who share a love for the games.
Thanks to the journalists who got in touch, the websites that celebrated the book and its games, the broadcasters, even the indie film makers! And all the cool kids who still love to rock their SFCs! It’s amazing to speak to lots of retro gamers who love these games as much as I do – after all, that’s why I started this project. I LOVE collecting and playing them and always have - since the early 90s. It’s a labour of love for me and seeing the book coming together is just amazing. It’s such a cool little book, and looking at what has taken me the best part of two years to conceptualise, photograph and design is very exciting. It was to be a gamers visual guide and a memento for a console that’s long gone, with a hand-picked selection of some of the best and the rarest games that not many gamers would have seen before. The forewords and contributions are especially fantastic, particularly Masaaki Enami’s story of playing them as a kid in Tokyo. His store of Nintendo clothing is testament to how much he loves the Super Famicom and how much it meant to him playing them.
I started this project after speaking with friends with colleagues in Japan, who work within the games industry and by looking at copyright here in the UK with regard to derivative and non-derivate copyright photography and how it differentiates in each country. Japan has two types of copyright, author’s and neighbouring and each is different. They also have a software copyright law that (on the gaming side) is focused more on the ill-use of screenshots and captured footage of games – particularly footage used on commercially based platforms, such as monetised YouTube channels and websites.
After speaking with the guys I know in Japan as, well as contacting Nintendo Europe, I’m still no further in the minefield of international copyright. I thought I had enough clarity with copyright, especially when I had people supporting my own research, So it’s with great sadness that I have to announce that I’ll be closing the Kickstarter pledge. I’ll be completing the book as planned and I will spend the next few months finding the VG publishers who are left to seek permission. I’ve had offers from some publishers who have taken a keen interest in the book outside of Kickstarter and hopefully my book will reach you that way.
I wanted to try and give an example of how copyright works with older video game packaging, it’s not as clear-cut as you might think and the unfortunately the internet doesn’t provide all the answers to a layman. The artists behind these games were part of little development teams but the publishers were the names responsible for copyright. One of my all-time favourite Japanese games, Gourmet Sentai Bara Yarou was published by Virgin Interactive – a British-based video game publisher. They were also the publishers behind the legendary Japanese SFC title Rendering Ranger R2, by Turrican’s Manfred Trenz. The publisher switched hands a couple of times and eventually was put into liquidation in Spain with its last owner, resulting with its assets and IP absorbed by creditors. In other words, no one owns it any more. They are essentially lost forever. My attempt with the book was to try and at least archive them, just like comic collectors, baseball card fans or collectors of guitars do, before they do vanish into thumbnails on a Google image search. One book that was influential on this project, ‘Bass culture: a guitar collection by John Entwistle’ contains a huge collection of crazy and weird guitars from the bass player of The Who. His book omits credits on some guitars and didn’t have copyright clearance on every page as they weren’t able to track down every copyright owner, due to their obscurity. It’s the same case with some of these games, unfortunately.
I could let this project run to its deadline and it most likely would have met its goal. The books would have been printed and each of them would have been posted out to all of you, but not every game (especially the rarest titles) within the book would have been had copyright clearance, certainly not in the time I would have within 3 weeks. I wanted to have the book on the press straight after our deadline was met. I wasn’t in this for the money, the quantity cap and profit-margin are proof of that. I was doing it for the gamers and the collectors out there, just like me.
But from my bottom of my pixelated heart, I wanted to thank you to all of you for backing something that could have been amazing and for believing in a book like this should exist for gamers. That's all I wanted. Thanks to the contributors: Digitalism, Van Orton, Jeremy Klein, James Wragg and Enami-San, the collectors, the gamers, the fan boys and the 8-bit old timers. We were doing it for the love of the games. I hope this book does see the light of day - You guys deserve it x
さようなら
Stu