As we all know transparencies can slow down SNES emulation so severely that they are eliminated. The current solution is to leave them off, or to make them opaque. That is fine for some things but many games can't be played that way for various reasons.
Would it be possible to do it like this where every other line is not rendered on the transparency layer? It could also be done with a "checkerboard" fill pattern. This is done anyway on many older system to simulate shadows etc. It gives a cheap and dirty pseudo transparency that would make many games that use them more playable without slowing to a crawl. Sure it doesn't look as good as true transparency but it is better than nothing at all.
Couldn't this be done by setting up memory locations or something that could and couldn't be written to by the transparency layer to give very fast results? I think SquidgeSNES may benefit from this.
Would it be possible to do it like this where every other line is not rendered on the transparency layer? It could also be done with a "checkerboard" fill pattern. This is done anyway on many older system to simulate shadows etc. It gives a cheap and dirty pseudo transparency that would make many games that use them more playable without slowing to a crawl. Sure it doesn't look as good as true transparency but it is better than nothing at all.
Couldn't this be done by setting up memory locations or something that could and couldn't be written to by the transparency layer to give very fast results? I think SquidgeSNES may benefit from this.