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This doesn't make a lot of sense. ZSNES was pretty outdated last time I checked - SNES9x (the usual source for ports) is more compatible. And it might be full speed on your multi-core PC, but the Caanoo is much less powerful. Anyway, ZSNES contains significant amounts of x86 assembly language, so a port would require a silly amount of work.
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Think about it a bit more then. With the constant porting of a piece of software from one console to another data becomes messy, especially when more than one person works on it. Just look at the crappy console ports that plague the PC, they are buggy & perform worse than the console versions usually, even though your PC is 4 times more powerful than the console, this is due to the game being programmed for a different format and the code being messy. PCSX4ALL can run a lot of games now at almost full speed on Caanoo, even my PC can slow on occasion when emulating PSX, yet it's easily 10-20 times more powerful than Caanoo, if the Caanoo can run PSX at almost full speed, then there's no reason it shouldn't be able to run Starfox, Stunt Race FX or Yoshi's Island full speed on Dr PocketSnes.