I propose a unified skin system for the gp2x that would allow making skins for emus more manageable, easier and portable
all I propose is that the frontends for emulators look on the NAND for a folder such as /bin/sh/imgall/imgemulators/snes/ and the images would similar to hose form smsplus or snesgp2x with a body.png folder.png loading.png
And in the event a skin for the system that emulator is for doesn’t exist just fall back to a default skin supplied with emu or use the game menu graphics of the main loader skin
Someone could even make a frontend that was created for this format that emus could easily use in their emu so that they don’t have extra coding to do
Just an idea so skin makers could if they wanted to create a skin and include emu skins as well if they wished and if all emulators started supporting that then we'd not have to make various skins for various emus and everything would be nice and customizable and keep everytihng in a similar fashion to the loader
Just a thought
all I propose is that the frontends for emulators look on the NAND for a folder such as /bin/sh/imgall/imgemulators/snes/ and the images would similar to hose form smsplus or snesgp2x with a body.png folder.png loading.png
And in the event a skin for the system that emulator is for doesn’t exist just fall back to a default skin supplied with emu or use the game menu graphics of the main loader skin
Someone could even make a frontend that was created for this format that emus could easily use in their emu so that they don’t have extra coding to do
Just an idea so skin makers could if they wanted to create a skin and include emu skins as well if they wished and if all emulators started supporting that then we'd not have to make various skins for various emus and everything would be nice and customizable and keep everytihng in a similar fashion to the loader
Just a thought