Svartalf
Active Member
1) Libraries typically don't need "porting" over if they reside on Linux- what does need resolving is aligned write problems (With properly written code, you don't have these anyhow- unaligned writes sap performance on x86 and they pretty much crash out of the gate on other architechtures...), endianness issues, and sometimes FP issues when there's no hardware FP available. Of which, none of these largely need to be done on this platform.Bryce Leo said:It's great that you've just gotten into the whole OE/Bitbake/MTN/Angstrom scene and are building what's already been done before... But really, which apps have you ACTUALLY ported over? Which libraries?
2) To my recollection, I've done a port project for OpenPlay to PowerPC, which is pretty radically different than x86. There's others, but with as much as I've done over the years, I've kind of lost track.
QUOTE
It's one thing to develop a new arm application, it's another to port over an x86 one then dedicate your time to maintaining the patches.
Considering that I've been doing Linux stuff since the .9x kernels, did Alpha stuff, and work with PPC, ARM, and MIPS binaries for Linux and have done so for nearly a decade now...
(By the by... I've also done commercially supported game development on the Linux platform... Go look up Ballistics for Linux on MobyGames... You'll find the name "Frank Earl" there...that's me...)
Sigh...I'm actually getting a bit tired of trying to explain to people just what we've got in hand here. And if you think you need hand-holding, Ubuntu isn't going to help you any better on that score than I or any of the other volunteer or main devs will on this. Ubuntu is sure as HELL not going to help us make Ogre work on Pandora. Same goes for any of the games. It's not their space.
Keep in mind, folks, I'm not against this. What I want people to clearly understand is what they're bringing to the table- and it's largely NOT what people keep repeating over and over again in this and several other threads.
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