You want the rundown? Okay, the reality is consoles always have and will trail computer technology at launch, because their nature as integrated systems means they fix hardware well in advance of launch and they don't have magical sources of tech.
Due to the RAM limitations, crippling of the PowerPC CPUs, and otherwise a XBox 360/PS3 can barely sort of run Crysis at 1280x720 at Low. A now rather old system with a X1950 GPU on a higher resolution
https://www.youtube.com/embed/Upw5wFOc0Ig?feature=oembed in the same sense of the word.
The Radeon X1900 the Xbox 360's GPU is based off of was rated at around 375GFLOPs. An AMD A8-3850's GPU section is rates at 480GFLOPs, and 284GFLOPs with an A6-3650, while benefiting from all the API and architectural improvements that allows them to better utilize the power they have. This means the only processing asset edge a PS3 has over the current basic budget gaming system is when it's memory controller behaves well enough to reap the benefits of using XDR versus DDR3, which given the minimal buffer isn't that easy to actually exploit.
Now one thing a console owner can point out is that their TV has a much more advanced upscaler then a computer monitor will have as the expectation is a user will address that in a more direct fashion. Pointing at the controller, in this case, is nonsensical seems as how you can not only utilize a wide variety of controllers including those in the dual shock style but these are available in forms that can be natively recognized or programmed allowing you to use said controller in games you normally wouldn't be able to.
If you want power and flexibility to choose to play the way you want, when you want, and truly own your system go with computer platforms. If you prefer a highly integrated system that protects you from the tyranny of choice with the natural compromises that follow including others basically ruling over what you can do, stick with a console platform.