Does anybody know if the SDL_SoftStretch function is supported or accelerated in the gp2x, as i finality found out how to do sum matrx transformations, and a stretch routine would be perfect to make a space shooter.
just found out about tinyGL
i made a clock in opengl once, does the gp2x have a real timeclock.
also been playing around with blender, its good at outputing .obj code which is pretty simple to load but i havent tryed it yet. if someone wants to know ill post my loading code on this site.