efegea
Active Member
Hi,
I compiled paeryn's SDL with official GPH SDK. I had to put all the .so files on my working dir. Now it runs, but I'm getting a weird error..
The "video mem" bit it's code I added (accesing to a SDL_VideoInfo struct video_mem member)
I have 14MB of RAM free when running the app. After loading a few surfaces into ram (5MB, I think) the app segfaults (SDL Parachute Deployed)
I compiled paeryn's SDL with official GPH SDK. I had to put all the .so files on my working dir. Now it runs, but I'm getting a weird error..
Code:
[root@gp2x kurayagi]$SDL_DEBUG=true ./kurayagi.gpe
SDL_GP2X: CreateDevice
SDL_GP2X: VideoInit
SDL_GP2X: Physical screen = 320x240 (ilace = 0)
SDL_GP2X: Looking for a mouse
SDL_GP2X: No mice found
SDL_GP2X: Creating cursor 16x16
SDL_GP2X: Allocated WMcursor @ 0x58b70 (32)
SDL_GP2X: SurfaceManager allocating 256 bytes
SDL_SetError: Not enough video memory <--------------------------
SDL_SYS_JoystickInit
SDL init OK
Joystick open OK
TTF init OK
SDL_GP2X: ListModes
SDL_GP2X: Setting video mode 320x240 16 bpp, flags=40000001
SDL_GP2X: FreeHWSurfaces
SDL_GP2X: InitHWSurfaces 0x40647000, 4931584
SDL_GP2X: Screen bucket 0x580f4
SDL_GP2X: First free bucket 0x5fe30 (size = 4931584)
SDL_GP2X: Creating cursor 16x16
SDL_GP2X: Allocated WMcursor @ 0x72740 (32)
SDL_GP2X: SurfaceManager allocating 256 bytes
SDL_GP2X: SurfaceManager adding new free bucket of 4931328 bytes @ 0x72758
SDL_GP2X: SurfaceManager allocated 256 bytes at 0x40647000
video mem: 5116 kb <--------------------------
The "video mem" bit it's code I added (accesing to a SDL_VideoInfo struct video_mem member)
I have 14MB of RAM free when running the app. After loading a few surfaces into ram (5MB, I think) the app segfaults (SDL Parachute Deployed)