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Hi guys,
I've been finding some time to do some more PenjinTwo coding and I finally got a way to to switch between GL and SDL rendering via config file, rather than compile-time only...
There is one issue though, in that it doesn't bloody work!
Basically my initialisation path looks fine it takes the correct steps in initialising a GL window with SDL. I switch the config to SDL rendering only and that's when something is wrong, it creates a 0 pixel wide window... anyone have any ideas on what I could be missing? Not yet tried to extend this to GLES and Pandora, but this is the eventual goal.
EDIT: just to clarify... anyone know of any "gotchas" I may not be aware of, I know I haven't provided any source...
I've been finding some time to do some more PenjinTwo coding and I finally got a way to to switch between GL and SDL rendering via config file, rather than compile-time only...
There is one issue though, in that it doesn't bloody work!
Basically my initialisation path looks fine it takes the correct steps in initialising a GL window with SDL. I switch the config to SDL rendering only and that's when something is wrong, it creates a 0 pixel wide window... anyone have any ideas on what I could be missing? Not yet tried to extend this to GLES and Pandora, but this is the eventual goal.
EDIT: just to clarify... anyone know of any "gotchas" I may not be aware of, I know I haven't provided any source...
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