peacelovefleshbones
Member
Well, yeah that's true but I thought maybe that disk space could also go towards a ludicrous number of levels or maybe more complex game mechanics or a longer story arch or some such things, along with more posh graphics and music./>
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The main thing that makes games big (in terms of disk space) is artwork: music, graphics, movies. Especially if you use no or poor compression.
It's easy to make a game look bigger by replacing story stuff that could be rendered in realtime with bulky pre-rendered cutscenes. Or by storing all game data uncompressed.
P.S. honestly, I'm just throwing ideas out there that might not be relevant to anyone. But maybe the SD card could have empty storage space for people to put content on for interactive purposes (especially in the cases of people that use one of the card slots permanently to boot off of). Content like mp3s for a music/rhythm game, or pictures for a game that plasters custom backgrounds into it (or something equally gimmicky like putting your bosses face on an enemy in a fighting game). That could be a neat function that a physical SD card would facilitate.
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