M-HT
Very Active Member
Hi,
I want to confirm the answers to two questions regarding the replacement of display lists when porting from OpenGL 1.x to OpenGL ES 1.x.
Q1: The best (in the sense of most efficient execution) way to replace a display list is to use vertex buffer objects, if they are available, and if they are not available use vertex arrays ?
Q2: If the display list contains disjointed objects (i.e. two polygons - triangle strips or triange fans), I have to use draw command (i.e.glDrawArrays) for each of the objects - there isn't a way to use just one draw command to display more polygons ?
I want to confirm the answers to two questions regarding the replacement of display lists when porting from OpenGL 1.x to OpenGL ES 1.x.
Q1: The best (in the sense of most efficient execution) way to replace a display list is to use vertex buffer objects, if they are available, and if they are not available use vertex arrays ?
Q2: If the display list contains disjointed objects (i.e. two polygons - triangle strips or triange fans), I have to use draw command (i.e.glDrawArrays) for each of the objects - there isn't a way to use just one draw command to display more polygons ?
Last edited by a moderator: