QUOTE
Ok, here's a quick port I made of this Virtual Boy emulator.
What I've got is a veeeeeeeery slow emulator with no input
support at all.
It's programmed with the Allegro libraries, so an SDL conversion
is really needed if we want to get a decent speed.
Please remember that I made this port with very little knowledge
about the compiling process etc... I just used informations found
on the net and in the project's makefiles. So please don't kill
me if you'll find some horrible source code hacks that I used to get
it working.
I used the Code::Blocks IDE found on the archive, so inside
the zip you will find the sources and a folder called "Rage"
containing the code::blocks project file.
To use the emu you need to launch it via telnet or serial port
typing:
./rage romname.vb
or
./rage -help
for a list of possible commands.
You have to kill the emu with ctrl+c, because controls aren't implemented
yet.
I think that's all. The source isn't that complicated and you won't have
any problem understanding it.
------------------------------------------------------------------------------
So, what do we need now?
- SDL conversion
- Working input
- Mouse to joystick redirection for using the inbuilt GUI
- Some works on the cheat code system, since I got a lot of errors regarding
strnicmp and had to comment out all the section that used it.
If somebody wants to help me my email is
dj -dot- jack90 -at- gmail -dot- com
(lol at stupid antispam thing)
Oh yeah. I almost forgot to give you the link to the original sources
http://www.vr32.de/content/tech/emulators/...les/rd38src.zip
I think this says almost all.
I need some help from professional coders out there, because I think a Virtual Boy emulator would be pretty nice running on our :gp2x .
Here you can find some homebrew roms for trying the emu.
And here is the port, complete with source code
Thanks in advance to all of you who will help me
Oh, sorry for my strange English but I'm Italian.
Cheers,
Dj Jack
Ok, here's a quick port I made of this Virtual Boy emulator.
What I've got is a veeeeeeeery slow emulator with no input
support at all.
It's programmed with the Allegro libraries, so an SDL conversion
is really needed if we want to get a decent speed.
Please remember that I made this port with very little knowledge
about the compiling process etc... I just used informations found
on the net and in the project's makefiles. So please don't kill
me if you'll find some horrible source code hacks that I used to get
it working.
I used the Code::Blocks IDE found on the archive, so inside
the zip you will find the sources and a folder called "Rage"
containing the code::blocks project file.
To use the emu you need to launch it via telnet or serial port
typing:
./rage romname.vb
or
./rage -help
for a list of possible commands.
You have to kill the emu with ctrl+c, because controls aren't implemented
yet.
I think that's all. The source isn't that complicated and you won't have
any problem understanding it.
------------------------------------------------------------------------------
So, what do we need now?
- SDL conversion
- Working input
- Mouse to joystick redirection for using the inbuilt GUI
- Some works on the cheat code system, since I got a lot of errors regarding
strnicmp and had to comment out all the section that used it.
If somebody wants to help me my email is
dj -dot- jack90 -at- gmail -dot- com
(lol at stupid antispam thing)
Oh yeah. I almost forgot to give you the link to the original sources
http://www.vr32.de/content/tech/emulators/...les/rd38src.zip
I think this says almost all.
Here you can find some homebrew roms for trying the emu.
And here is the port, complete with source code
Thanks in advance to all of you who will help me
Oh, sorry for my strange English but I'm Italian.
Cheers,
Dj Jack