Lordus recently got both an RPi 2 and an Odroid C1. He did some benchmark tests with DraStic, also comparing it with Pandora. The test was for 300 frames of Mario's head in SM64:
1 thread: C1 / Rpi2 / Pandora
Full run time: 20.96ms / 29.85ms / 22.53ms
Video 2D run time: 2.03ms / 2.68ms / 2.93ms
Video 3D run time: 13.73ms / 18.74ms / 11.53ms
Video Geometry run time: 1.55ms / 2.70ms / 2.60ms
Screen Update run time: 0.00ms / 0.00ms / 0.24ms
Audio run time: 0.43ms / 0.76ms / 0.69ms
Threading in the 3D renderer was turned off, to get an idea of single threaded performance. The 2D, on the other hand, was still rendered using two threads. Everything was at native clock speed, meaning 1.5GHz for C1, 900MHz for RPi 2, and 1GHz for Pandora. Note that the "screen update" time is 0 for the non-Pandora platforms because on other Linux targets SDL is used to render the screen and it can be very slow and erratic. So it's just disabled altogether for the benchmark. This means actual performance will be worse.
Using 3 threads for 3D increases its performance by nearly 3x for the C1, but only somewhat over 2x for the RPi 2. I only have single threaded 2D results for the C1, where it's about 1.5x slower.
What this shows is that Cortex-A7 is actually much worse at NEON than Pandora (the 3D rendering is very NEON heavy), and the A5 is about the same. At least for this test, which mostly uses integer NEON code. Normalized for clock speed, both are about 1.8x slower than the Pandora at 3D rendering. This leads me to believe that A7 also lacks 128-bit integer support. But, threading the rendering across 3 cores more than makes up for it (in my tests I've found on pretty much all platforms that performance doesn't improve or gets worse after three threads, not totally sure why)
If you subtract everything else from the full run time, you get kind of an idea of how long the CPU, event management, DMA, and so on parts of the emulation takes. This is 3.22ms for the C1, 4.97ms for the RPi 2, and 4.54ms for the Pandora. If you normalize for clock speed, you get 4.83, 4.473 and 4.54 - numbers that are all surprisingly close to each other. Not really sure what to make of this yet. May be better to get some data on some more CPU emulation heavy scenes.